

Erebos knows that he has thrown the sleeping pills into a bin. Nick doesn’t follow through with this task and has to realise that another player is supposed to control him. Harmless missions – until he is ordered to mix some sleeping pills in the tea of his anxious teacher. Nick receives orders in the game that have to be carried out in the real world.

The virtual world becomes more realistic than the fictitious reality. Achievements and failures seem realistic, and the game surprisingly knows a lot about him. The game is fascinating as it reaches a level of stimulation and illusion that Nick hasn‘t experienced before. Nick and the other (yet) unaffected students don’t know what’s going on: None of the boys and girls who secretly pass on the DVDs talk about the game with non-players.īut then, Nick receives one of the popular DVDs and sinks into a perfectly generated online-adventure.

Nick’s best friend no longer has time for him, attends the school completely tired out like many other classmates and misses their basketball training. An exceptional computer game tantalizes a group of young students in London.
